Sunday, 27 October 2013

Rooftop Update

It's been a while since I've updated, but things have been slow.

I decided to model my scene with modular parts, that way I could build on a larger scale and still have detail and variation, but it's only really taken until now to really start to form.

The scene is coming together relatively quickly now, even though it's taken me so long to get there, but I think that's a result of the modular pipeline.

I also spent a good deal of time on the textures, I pretty much baked from high poly or sculpted the majority of what's in the scene, no matter how large or small. Whilst it is more time consuming, I felt it necessary because the textures will just have that much more fidelity, especially when scaled down to accommodate for the texture budget, and hey, it's a good learning experience. As was my choice to use UDK.

I do kind of regret choosing UDK over Cry in the end. It's taking a long time and it's quite frustrating to use, and I feel I need to spend a lot more time on my 2D this year, this just feels like it's holding me back so much.

3D makes me sad, here's a painting of a jet

Tuesday, 15 October 2013


Batting around some ideas. Going on the theme of a heavily policed state in Latin America...

Monday, 7 October 2013

Rooftop Part 1

Started rooftop this week, I've chosen to loosely base my level on Kowloon Walled City in China (that has since been knocked down...)

Some initial mood concepts trying out different colour palettes and compositions. I'd like to push the lighting quite a lot in this, playing on the idea that people live where they work and everything is constantly bustling and very busy.

Reference moodboards.

Initially I wanted to make it hyper futuristic but thought it might end up more work than it's worth for the 4 week project, and I also want to reserve some ideas for my FMP!
I want to focus mainly on 2D this year, which might end up being counter productive but I really want to build up a solid portfolio.

I'm feeling really apprehensive about starting 3D again, especially as I've chosen to try and use UDK for this project. Last year we obviously did the off the map project using Cryengine, which I'm really comfortable with, but figured I should learn as much as I can whilst I can. UDK is going to be a challenge, and I'm already wishing I chose Cryengine.

We'll see how it goes... white box to come shortly