I gathered some reference from the likes of Star Wars and Bungie's work to get some inspiration.
After doing some sketching I realised that without anything populating it, a hangar is a pretty boring interior, so I got busy getting distracted with vehicles, put together a bashkit in 3DS Max and came up with something fairly quickly.
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| Initial freehand sketching |
Going back, then, to the hangar idea, I felt it was severely lacking, because hangars are really just giant garages, pretty empty and boring...
So, after a few different ideas I actually decided to do the interior of the chopper. I knew I wanted it to be a troop carrier when I was designing it so that's where I put my focus on for the interiors.
Moodboard and quick idea generation, plan view and interesting/essential props.
I then did a quick blockout in 3D based on the above sketches and did some colour thumbnails based on these moodboards
Final image. Fairly pleased with it. The lighting was a big challenge on this one, aswell as the material properties. I think I pulled it off ok. I would have liked to flesh it out a bit more with some smaller details, little mechanics, buttons, fittings and stuff to give it a bit more believability, but was short on time. I also think this entire project has provided a solid base for a project and would translate really well to 3D, so something to think about for the future.










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