Wednesday, 1 January 2014

Character - Female Warrior

We're tasked with creating a female warrior of Africa, Indian, Chinese or Japanese origin for this project, from any point in history up till now, real or fictional.



I initially was exploring oriental warriors, such as samurai's and Onna Bugeishas (Female Japanese warriors) but decided to go out on a tangent and do Chinese pirates. I'm feeling this will give me the opportunity to maintain the traditional dress and extravagant designs, but be more creative and bring in some other cultural influences.



Exploring ideas through line drawing above, then taking my favourite three to explore further

Monday, 16 December 2013

Mech Hangar - Vehicle Final


Final renders from the vehicle project. Would have liked to spend a bit more time on the environment in this one. Lightmaps in Max are no fun at all. Pretty happy with the results though, but the screenshots don't really do the materials any justice, will post a quick turnaround below


Monday, 11 November 2013

Vehicle

I'm aiming to create a vehicle that might exist within the futuristic Latin America setting I spoke about in the last post.


Going from these previous sketch I wanted to create some kind of surveillance/crowd control system that would operate in the slums


These are along the lines I'm thinking for the final design. An unmanned riot control vehicle, using non lethal systems like smoke grenades, rubber bullets and LRAD to disorientate/disperse crowds. Will post some more on this soon

FMP outline

Concept art and Design is going to be the main focus for my FMP. I want to spend the majority of my time working up to and building a design orientated 2D portfolio, perhaps with a smaller 3D scene to solidify these ideas, and produce a book as a presentable portfolio piece.

I'm going to focus on creating an entire scenario that will encompass environment and set design, vehicles and characters, even down to smaller details like scene props.

Currently I'm thinking of setting my sights on a futuristic interpretation of Latin America, with themes of overpopulation, a big divide between the rich and the poor, and a heavy police presence.


I explored some of these ideas over summer, which has led me to the current themes...



More recent stuff when I've had the time...



Rooftop

Sorry for the lack of updates, been real busy recently.

Here's some renders from my rooftop hand in.


I'm fairly happy with the atmosphere of the scene, and think i somewhat captured the essence of the concepts. The layout is interesting, it has a nice flow, but the general clutter in the level is lacking. It could do with more attention to detail, whether it's decals or random rubbish scattered around just to make it feel more lived in.

Sunday, 27 October 2013

Rooftop Update

It's been a while since I've updated, but things have been slow.

I decided to model my scene with modular parts, that way I could build on a larger scale and still have detail and variation, but it's only really taken until now to really start to form.





The scene is coming together relatively quickly now, even though it's taken me so long to get there, but I think that's a result of the modular pipeline.

I also spent a good deal of time on the textures, I pretty much baked from high poly or sculpted the majority of what's in the scene, no matter how large or small. Whilst it is more time consuming, I felt it necessary because the textures will just have that much more fidelity, especially when scaled down to accommodate for the texture budget, and hey, it's a good learning experience. As was my choice to use UDK.

I do kind of regret choosing UDK over Cry in the end. It's taking a long time and it's quite frustrating to use, and I feel I need to spend a lot more time on my 2D this year, this just feels like it's holding me back so much.