Wednesday, 1 January 2014
City Slums - FMP sketches
FMP stuff is moving, although a little slow. Since last update, Dan Hargreaves and I have decided to collaborate on this project, and as such there'll be a group blog up very soon, but right now we're having a little trouble setting it up, apologies!
We'll still be following on from similar themes, having a large divide between rich and poor, our focus will be on the repressed slum area of the city which lies behind a large walled boundry. There will be a lot of emphasis on scale, verticality and clutter.
Really excited to show some stuff soon, hopefully will have the blog up in the next few days!
Bridges, mountains and other things
Female Warrior - 3D progress
I set out to create a decent base mesh with even quads, for practice and also for future use for personal stuff.
This all came along pretty quick, I then extruded the clothes quite primitively out from the base mesh ready to put into zbrush.
Making sure to stay at low subdiv levels blocking out the main forms etc. before going into more detail.
Most of the clothing is done here, the coat, top and trousers. The boots, hands and leather armour can be modelled just once and mirrored, and I'll probably model more of that as highpoly in max because it is less organic.
Chinese Pirate
Final design - I've tried to strike a balance between oriental design with a more traditional pirate look.
The coat and baggy sleeves do worry me a bit on the 3D side of things, especially when it comes down to rigging
Character - Female Warrior
We're tasked with creating a female warrior of Africa, Indian, Chinese or Japanese origin for this project, from any point in history up till now, real or fictional.
I initially was exploring oriental warriors, such as samurai's and Onna Bugeishas (Female Japanese warriors) but decided to go out on a tangent and do Chinese pirates. I'm feeling this will give me the opportunity to maintain the traditional dress and extravagant designs, but be more creative and bring in some other cultural influences.
Exploring ideas through line drawing above, then taking my favourite three to explore further
Exploring ideas through line drawing above, then taking my favourite three to explore further
Monday, 16 December 2013
Mech Hangar - Vehicle Final
Final renders from the vehicle project. Would have liked to spend a bit more time on the environment in this one. Lightmaps in Max are no fun at all. Pretty happy with the results though, but the screenshots don't really do the materials any justice, will post a quick turnaround below
Sunday, 24 November 2013
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