I set out to create a decent base mesh with even quads, for practice and also for future use for personal stuff.
This all came along pretty quick, I then extruded the clothes quite primitively out from the base mesh ready to put into zbrush.
Making sure to stay at low subdiv levels blocking out the main forms etc. before going into more detail.
Most of the clothing is done here, the coat, top and trousers. The boots, hands and leather armour can be modelled just once and mirrored, and I'll probably model more of that as highpoly in max because it is less organic.